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Gratia, Wranenic and NE [Eastern Hemisphere, 3]

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This is part of the world map of the shared world. This is one half of the planet. Call it the Eastern Hemisphere. I have done little more than sketch out and put the roughest of outlines on some of these places. It has been left wide open for others to run with the basics and go from there. This is box 3 on the grid - Current year 2429 The far NW of the Eastern hemisphere, composed of three sets of islands (South, North and Eastern Gratia Islands), as well as Wranenic ('the lonely land'). The three sets of islands couldn't be more different from each other even though they lay in a 1000x1000 mile square area. Accmal - this island sits at the mouth of Accmal Bay in NG. It was once the home to a Pommet trading town (founded in 145) that acted as the port for NG and EG during their reign. The island was over harvested and no trees remain. The island is choked with bludzu (a kudzu like plant) that is covered in large deep red blossoms and thorns. Bludzu was introduced by the P

Svarlburgen and NW [eastern hemisphere, 1]

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  This is the first part of the world map of the shared world. This is one half of the planet. Call it the Eastern Hemisphere. I have done little more than sketch out and put the roughest of outlines on some of these places. It has been left wide open for others to run with the basics and go from there. This is box 1 on the grid  Dragnar's Cleave - This is an immense fjord that almost splits Svarlburgen in twain running from the north shore straight south, it terminates about 35 miles from Svarlburg. It is nearly 500 miles long and is home to the båttävling (literally Boat race), a tri-annual race from the mouth to the beach at the far south end and back.     Each boat can only contain 30 people and can be powered by oar or sail only. It starts on the summer solstice every three years and the boats race south along the Cleave, they must ground themselves on the beach, fill a pail with rocks, and then race back. The best times are about 2 days (1 there and 1 back). The winning capta

Uktar (November), 498AF

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 Uktar 1 (nov), 498AF Training countdowns as of Uktar 1 An Efreeti Wereboar Warlock Named Slickback - 20 days training last month, 150 days left (poison making) Aggadah - 20 days training last month, 180 days left (poison making) Firebeard - 20 days training last month, 150 days left (tactics) Grantos, the half elf seen training Slickback and Aggadah can only train 20 days each month, he does have his own business to run, but he does have a very good assistant who can run the shop for the most part, but there are still some customers that Grantos needs to deal with personally. Firebeard can only spend 20 days in training for tactics because of his desire to train the guards that protect the Dakota. Uktar 2 - Felicia and Slickback are seen heading out for a night on the town, apparently to the 12th Street Concert Hall. Brown chicken brown cow. Uktar 5 - DuTamn and the pilgrimage reach the port of Klatchia one day earlier than expected. No one dies. They will rest for 2 days before headi

Marpenoth (October), 498AF

Marpenoth 1 (oct), 498AF Training countdowns as of Marpenoth 1 An Efreeti Wereboar Warlock Named Slickback - 20 days training last month, 170 days left (poison making) Aggadah - 20 days training last month, 200 days left (poison making) Firebeard - 20 days training last month, 170 days left (tactics) Grantos, the half elf seen training Slickback and Aggadah can only train 20 days each month, he does have his own business to run, but he does have a very good assistant who can run the shop for the most part, but there are still some customers that Grantos needs to deal with personally. Firebeard can only spend 20 days in training for tactics because of his desire to train the guards that protect the Dakota. Marpenoth 2 - Kaminari and company (4 other acolytes of Kord) arrive in Bridenburgford at the behest of the Church of Kord. He is greeted in town by a back log of applicants to the church and delays in reconstruction of Kord's facilities in town.  He has another 35-40 d

Villa Staff and hirelings

Current staff of the Villa  - ages as of Jan 1, 498af Populius, Major Domo, 51 year old, half elven male (from far north, keeps his head shaved, but sports a neatly trimmed blond beard) [ROG3] [Master of the House] Robert, asst major domo, 22 years old, human male, son of Abelford and Emmaline Melphys Glasswarden, worker, 38 years old, gnome male [ROG2] (rescued from Ovias, had been turned to stone) Ashley, Chamberlain, 31 years old, human female [CLR1] (from the eastern islands, still speaks with an accent) Poppy, asst chamberlain, 17 years old, gnomish female (a city orphan) Abelford, a gardner, 42 years old, human male (city born, worked for the villa for the past 25 years) [Master of the Grounds] Mr Pickard, a vinter, 80-100?? years old, human male [DRD2] (might be deaf, might just be ignoring you. protects the small stand of vines in the villa for all its worth) Sunshine, farmer, 19 year old, human female, daughter of Abelford and Emmaline (looks up to Veshna,

Tul D'Neir suburbs

Tul D'Neir suburbs and sites in the suburbs ... sddss Al Kuneer - One of the largest districts and located in the east part of town, it is also called the Southern Quarter, as this is where the majority of people from the Southern Continent who live inside the city walls live (they make up about 90% of the population of the quarter). It runs from Stonehouse in the west to the wall in the east. It is bordered by the Avenue of Crimson King in the north and Foggy Bottom & Grumbles in the south. The architecture is definitely southern as the older buildings are slowly being gentrified by the people living there. The better parts of the district are the northern parts, closest to the Avenue. This is where all of the major god of the southern continent have temples in town. The deeper you get into the district, the more southern, poor and dangerous it becomes.                 The Grand Temple of Horus-Re - This large temple to the leader of the Southern COntinent gods sit