Session 10 - Are We Still On Initiative?

Game 10:  October 22, 2016:  "Are We Still on Initiative..." [Unsure who said this, but my guess is Kenneth]

DM: Ted

PLAYERS:
 Tom (Human male) (Kaminari "Kam" Arashi)
Kenneth (Human Male) (DuTamn)
Kevin (Halfling male) (Alton)
Steven (Blue Dragonborn male) (Aggadah Drachedandion)
Johnnie (Human male) (Kolgrand Firebeard)
Randall (Half-Orc female) (Veshna)
Ted (Human male) (A Phoenix Acolyte Named Slickback)

PREVIOUS:
 Finish up Cragmaw Castle, save Fluffanutta and return to Phandalin to rest and plan the next part of our adventure


CURRENT:

Day 35;  176 days left;  mid day (Tarsakh 3, Year 498 AF)  [The reckoning of the days left got jumbled, I have corrected the math]

We make it to the Wave Echo Cave and we are ready for the day.  When we arrive there are signs of other groups but nothing is moving.  We are in the cave for about a few minutes before we hear the sound of breaking waves and ocean.  The brothers Tharden and Gundren Rockseeker are the ones that found that cave after the forest moved the cavern.
The camp looks like it has been used about a month ago.  As we approach the edge of the cliff there is a rope.  Slickback is able to use slowfall and he discovers a dead dwarven body.  Slickback is able to determine that he was blasted by a spell and not killed in the fall.  Most likely he was killed down here as there is no damage to the body.  It appears that the body has been picked over and searched.

We can go the east or the northwest.  We decide to go to the east tunnel.  When we head east into the tunnel Kaminari cast Light on my mace so that I can bring light to the back.  We enter a cavern that connects to several other tunnels.  This room is filled with skeletal gnome and orc bones.  There is a large mural on the wall.  The cavern is 30 feet tall and there are several lanterns that are unlit.  The mine is cold and damp with an ever present breeze and a constant sound of waves.

Alton enters the room (room # 3) and searches the ceiling first.  He drops the torch and fires an arrow at the ceiling.  We hear the arrow hit the ceiling and there is a loud animal sound.  A group of  stirges [spellcheck had changed this & all future references to Sturgis, home of the motorcycle gathering] swoop from the ceiling toward Alton as he is the one that entered the cavern first.
- Alton; he drops the torch and fires at the ceiling
- DuTamn; not able to hear anything
- Slickback; hears the swoop and moves in
- Aggadah; hears Slickback attack and uses his breath weapon on the stirges and destroys it.
- Kaminari move to the back of the party and ready for action

- Alton; throws a torch into the room
- Evil; one attaches to Firebeard.
- Slickback; kills two of the swarm
- Firebeard; he manages to pull off the stirge and kills
- I use Sacred Flame and miss

- Alton; moves to the middle of the attack
- DuTamn; moves to Slickback and heals with inappropriate touch
- Slickback; strikes at the ones on Aggadah and only strikes one of the stirge.  The other attack hits Aggadah.
- Aggadah; Casts Thunderwave and manages to kill several of the stirge.  He does not damage the one that is attached to him.
- Firebeard; attacks the one on him but misses the attack entirely
- Kaminari fire with a crossbow and kill it

- Alton; moves but misses
- Evil; it continues to suck major damage on Aggadah
- Aggadah; attacks the one on him but misses
- Slickback; kills the last one in the room

After the battle we take time to search the room for anything among the skeletons but nothing of interest shows us.  This battle looks like it is roughly 300 years old.  We take the time to search the lights and we are able to light one of the lanterns.  There are no more stirges.  We take 20 but do not see or find anything.

We decide to head to the south tunnel.  We can see that there are other tunnels that lead off.  We take the western tunnel and pull the ring as we do not detect any traps.  We open the door and see that the room has bunks and is partially collapsed.  This appears to be a guard room.  We move in and Kaminari stays just outside the door.  DuTamn is in the hall alcove.

After we enter the room the skeletons start to stir and rise up. Some of them have weapons and some have scraps of armor.  Roughly 15 to 16 skeletons in this room.  We are not surprised but the skeletons are faster than we expect.  In addition to the skeletons there are a few that actually smell.  The skeletons are vulnerable to bludgeon which means that they take double damage.
- evil; strikes Aggadah and manages to drop him. Alton and Firebeard take damage.
- Alton; strikes and manages to deal minor damage
- Firebeard; strikes at a fresh but misses him in addition to pushing him into Slickback
- Slickback; uses his monk awesomeness and strikes at several of the others near him
- DuTamn; moves past me and hits for a complete kill
- Kaminari take a bold step into the room and cast Turn Undead and manage to get all but three of them.  Two smelly dudes and a skeleton did not turn.
- Veshna; hits with bludgeon and deals double damage

- Alton; attacks but misses
- evil; a ghoul attacks DuTamn and Veshna and is struck by a claw damage
- Slickback; manages to kill another two by double damage
- DuTamn; he casts "Natures Wrath" which creates ethereal tendrils that attack the skeletons and wins the STR check.
- Kaminari move to the main Ghoul and strike with my mace and my spiritual hammer spell but the main Ghoul does not drop
- Veshna; manages to make another save

- Alton; strikes with bow and gets the sneak attack damage
- evil;  This is the evil that is bound by the spectral tendrils
- Firebeard; he strikes at the grappled one and kills it
- Slickback; monks the hell out of the two closest
- DuTamn; whacks the nearest skeleton and draws his attention
- Kaminari manage to destroy one skeleton and miss the other one with my Spiritual Weapon
- Aggadah; he manages to stand up and heals most of his major damage

- Alton; shoots the ghoul in the back and removes the turn effect.  He is not killed but he is pissed.
- evil; strikes at Firebeard but does not manage to paralyze him
- Firebeard; uses his action surge and misses one of the two attacks but it is enough to kill it
- Slickback; jumps over Veshna and manage to destroy two skeletons
- Kaminari manage to drop one with my Spiritual Weapon but miss the second one with my Sacred Flame
- Aggadah; strikes with Shocking Grasp and makes it a distance spell for tickly damage and removes the Turn Undead feature
- Veshna; strikes with the big swing and deals serious damage but he is not down
- evil; misses with the counter swing to Veshna

- Alton; he strikes with the final strike and drops the last skeleton After the battle i take time to heal Aggadah and Firebeard.  We take time to search the room but there is nothing in this room worth taking.  The weapons and the armor are worthless.

We take time to move across the hall and open the door to what appears to be an office.  While we are exploring the room we hear a noise from the side tunnel.  We are attacked by 4 bugbears from the side tunnel.
- DuTamn; casts eldritch blast for minor damage
- Veshna; he wildshapes into a spider and climbs the wall
- Aggadah; shoots at the one in the back with Witchbolt and hits.  He will maintain the contact
- Alton; manages to strike and kill with his sneak attack damage
- evil; strikes at DuTamn and manages to miss one and hit one for minor damage. 
- Kaminari can't actually strike with my mace but i manage to cast Spiritual Weapon and miss.

- Veshna; climbs down the wall and bites one of the bugbears.  The bite deals damage but does not drop him.
- Aggadah; keeps the contact with the witch bolt and minor damage
- Firebeard; not able to get to the battle so he searches the room.
- Alton; manages to drop the closest one.

- DuTamn; holds
- Kaminari take a step up, strike and hit, then step back as i direct the spiritual hammer.  I get out of the way so that Slickback can move up and strike.
- Aggadah; cast "Vicious Mockery" but the spell has no effect
- Firebeard; communicates secretly with DM while searching the other room
- Alton; strikes the one that has not been hit for minor damage.  He imposes advantage on the other one

- DuTamn; he make an attack and misses
- Kaminari can not attack with my mace but i can attack with and manage to destroy After the battle we learn that Firebeard has been searching the other room.  There only morning stars and hide armor.  The armor is crap but the morning stars are pretty good.  We discover that this is the assayers office as it has several papers and scales.

When we get to the door Alton sees that this door is partially open and he can hear crunching sounds from behind the door.  Firebeard kicks the door open and readies for the attack.  When we enter the room we see several bunks and an old brazier in the center.  There are several sets of bones with destroyed armor.  There are 5 shapes that are crunching on the bones of the fallen.  The hall is 10 feet wide and we all move to the doorway.  There are 5 ghouls in the room
- Alton; fires at the closest one for minor damage
- Kaminari strike with a crossbow but miss
- evil; it strikes at me and deals bite damage only so no paralysis and he takes Wrath of the Storm damage

- Kaminari take another shot with my mace and miss but i manage to strike him with my Wrath on the AOO
- Aggadah; makes an attack and forces the creature to retreat from him but the retreat does not work
- evil; manages to strike and hit with bite and claw but no one is paralyzed.
- Firebeard; finally manages to hit the ghoul and crush it to death

- Alton; climbs over the gnome beds and fires from flank with sneak attack but the ghoul is still up
- Kaminari move up and strike with my mace but do not drop it
- Aggadah; another strike and a hit
- evil; the ghoul nearest me attack at me and hits for some serious damage but my thunderous rebuke manages to destroy the creature. After the battle we are all seriously hurt, myself included.  We take time to search the room but this room has been picked clean.  We all need to do a short rest so we head back to the original bone room.
Nothing happens as we move through the mine and we manage to rest.

When we are done with our short rest we take the rough wall tunnel that leads to the east.  As we approach the bend in the curve we see a cavern that is lit by phosphorous fungus and mushrooms.  There is a green carpet of glowing fungus on the ground.  Firebeard is the first in the room and he is going to throw a bone into the room.  When he does this he sets off a spore attack that manages to poison him.  It also seems to affect his mood as he is really grumpy.

The eastern of this cavern is a cave in.  There is a door in this room that stands ajar.  The door leads to a ruined store room and a room of broken casks.  This is also a good place for  short rest later.

We continue down the hall and we encounter a large room that has two levels and escarpments.  We notice that the wave noise is louder in here.  These are two braziers and two long tables in the center of the room.  There are dozens of bone bodies in this room.  Firebeard moves to the stairs and take a peak up to the level with the floor.  There are more bones up top and there is a table at the top of the platform.  As i move into the room i can hear shuffling.  Kaminari move toward the noise and see nearly a dozen shambling creatures.  I cast bless on Firebeard, Slickback and DuTamn.
- I cast Bless and move back
- Firebeard; he throws his everburning torch to light the room and then moves back to a defensible position.
- DuTamn; he blasted a spell and then moved to a back position
- Veshna; casts "Ice Knife" and manages to damage several of the creatures
- evil; they are ghouls and they move in with speed.
- Aggadah; cast "Shatter" and hits 4 of them for serious damage on two and minor damage on two

- Kaminari also cast "Shatter" on the same group and manage to deal severe damage
- Alton; he fires a single arrow and it blasts through two of the creatures!
- Firebeard; He is still feeling the effects of the poison but he is trying to kill the best
- DuTamn; cast "Searing Smite" and manages to hit for massive damage and manages to set him on fire
- Slickback; attacks the nearest with two strikes and hits for serious damage
- evil; attacks DuTamn and hits with a bite thus provoking a saving throw that succeeds.  They attack Firebeard with a bite for damage.
- Aggadah; casts "Thunderwave" on the nearest two ghouls

- Kaminari cast "Guiding Bolt" and hit the big bad undead for minor damage.
This now grants that the next attack on the ghast deals advantage damage
- Firebeard; he manages to get repositioned
- DuTamn; casts "Searing Smith" and with his hit he is able to put the creature on fire
- Slickback; hits and burns a Ki doing to attack three times
- Veshna; he manages to only deal 1 doing of damage
- evil; attacks with a claw but hits DuTamn but does not paralyze.
the Ghast hits Firebeard but no poison
- Aggadah; he struck but failed

- Kaminari pull out my crossbow and fire at the main Ghast for a natural 20 that manages to drop the main bad guy.
- Firebeard; he is not poisoned anymore and he kills the final one.
The battle is over and there is really no point in searching the creatures as they are just mindless undead.

We earned 789 exp for a total of 3970

IDEAS FOR SKETCH:

LOW DOORS
STURGIS
SKELETONS
SHAMBLING ROOM AND SHADOWS

GHAST AND GHOULS

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