Session 3 - Ahm-ish Warrior, Not Amish Warrior...

DM: Ted
Location:
March 19, 2016

Tom (Human male) (Kaminari "Kam" Arashi)
Kenneth (Du Tamn)
Kevin (Halfling male) (Alton)
Steven (Blue Dragonborn male) (Aggadah Drachedandion)
Johnnie (Human male) (Kolgrand Firebeard)
Randall (Orc female) (Veshna)
Ted (Human male) (A Phoenix Acolyte Named Slickback)

Day 1 of the campaign was Day 60 of the year

PREVIOUS:

We finish exploring the cavern and manage to find out where the cavern opens near the home.  We manage to explore the nearby woods and take on a group of goblins.  We manage to rescue the tax collector and bring him back to the city.  We were promised a reward and a bonus.

CURRENT:

Day 3:  Morning (Ches 2, Year 498 AF)

As we are heading back to town we split out gold and gems.  All together we have 100 GP and 6 gems (260 GP).  That means that we all get 51 gp, 4 sp, 1 cp.  All goes well and we are not attacked by anything while on route.

When we get back we meet with xxxx and he has another job.  We are to meet with Jacfin at the Stormy Pants inn in the city section of Squeaky Town.  We arrive back at the morning and we have to wait until the evening to go to the inn.  We do not have any idea what the job would entail.  During the day, Veshna takes his frog legs around and manages to sell his legs for 12 GP and adds to party money.

Day 4:  Early Evening (Ches 3, Year 498 AF)

As we move through the city we encounter several of the cities many colorful buildings.  We pas the cemetery and head northwest on the Street of Wheels into Squeaky town.  We pass several of the shops.  The Grand Mountain Trading Coaster is the dwarven owned coaster.  There is also an Elven consortium called the Thesalore Wagon Concern.

The Rescue of Penelope is the statue in front of the Stormy Pants Inn.  Penelope is stalked by a wave elemental but her love Pedro sacrifices himself to save her.

We get to the Stormy Pants Inn and meet Jacfin at the inn and he shows us to a booth in the back.  We are there for only a few minutes before a tall elf and his twin guards come to the table.  The elf is Lord Caralan Ironwood and he appears old for an elf.  He has heard of our exploits and we should be perfect for guard duty for his next caravan.  The cargo is very specialized food stuff.  The job is 8 days to the north east to a town called Elsybel.  The pay is 5 gp per day plus a 25 bonus for each leg of the journey and there would be a return trip.  The mission is to keep the cargo intact but not all of the guards.  If we are the only one that survive we are to go to the Four Moons post in Elsybel.  He tells us that the trip is through hilly terrain but normal territory.  Someone will be by tomorrow to bring us the contract as it must be signed on the day of the first trip.

Day 5:  12:01 am (Ches 4, Year 498 AF)

The man with the contracts arrives at the Stormy Pants Inn and we sign.  Veshna take time cast Goodberry which makes 10 berries that last for 24 hours.

Day 5:  Morning

We hear a booming contract on the door and as the knock hammers.  If feels like the floor drops roughly 5 feet.  We are all struck blind and paralyzed at the same time.  We can still hear what is happening.
After we are struck i hear someone moving in the room as if someone walked out of the room.  We all take time to sound off and we are all in the same situation.  The mind set is that we wait until something happens.  We are at the far end of the inn and we are removed from the rest of the group.

We remain blind and paralyzed for a full 8 hours.  We hear a knock at the door and the blindness and paralysis ends.  We are in a completely different room.  We are in a nice but smaller room.  There is only one door and no windows.  We hear the another knock and we ask, "who is there."  There is someone from housekeeping.  Housekeeping

We open the door and it is another hallway completely like the first hallway.  There is a black arrow painted on the hallway wall that leads to the left.  The general though is that this is a standard 10 foot hallway.  There is another hallway that we are other door.  Every 40 feet there is another door.  The doors are locked and they do not move.  At each door there is another arrow that points in the direction that we are walking.  After passing six doors we reach a white door that is different from the other doors.  There are words written on the door, "Please Open" and the writing is written in roughly 30 different languages.  Firebeard opens the door without hesitation

As the door opens there are several pamphlets that are several languages.  There are 4 pamphlets that are in common that describe the world.  As we are reading the pamphlet a green door appears.  That is the only door.  We decide to go through the green door and enter the Golden Coin Inn.

The Golden Coin Inn is decorated with coins on the walls.  It is a large room but we are the only people in the inn.  As we approach the bar we are greeted by a large gray humanoid with wings.  Canterbury Jim is his name and he greets us and offers us food.  He waived us to a booth and with a clap of hands a bunch of gnomes come out to serve.  We learn that we do not have any gold that he does not already have.
- We learn that the majority of this realms creatures are gnomes
- We learn that the bar tender is a dragon-kin
- We learn that a window opens every 90 days
- We learn that the hollow world is large enough so that it is roughly
3400 miles circumference.

We learn that we were probably thrown here by the elves from the real world inn was scheduled to send us here.  We were sent here on purpose.  There is even a schedule that has the incoming and the next travelers.  While we are in the room we hear a gong and another group comes through.
- three other humanoids come through (air genesi, dark blonde elf, human female cleric, walking chest, and a flying cat)
- the cleric has 7 stars and a moon and they resemble Mystra but not truly Mystra

We learn that with this world the day is 27 hours long and the sun fades as the day ends.

The Tower is 150 feet tall and made of blue vain granite with a red roof.  The 40 foot walls are made of black stone.  We take time to travel to the wizards tower.  The black stone is complexity black and it appears that the stone is actually absorbing the light.
- as an experiment i cast light on a coin and see the effect that the light is actually being absorbed by the stone When we exit the tunnel through the wall we expect the tower to be roughly 40 feet away but in fact it is roughly 200 feet.  Some sort of spacial abnormality.  We do not see any other creatures in the fields and we are the only ones.  There is a gravel walkway that leads to the tower.  As we start to move to the tower it seems to take three times as long.

When we get to the tower we are greeted by Vermont au Graaf.  He says that he is an associate of the wizard Fluffanutta.  He leads us to the main door and into the tower.  We wait for the master of the tower.  The decoration in this room is filled with art and other gnomish artifacts.
- first quarter:  I am not able to discern.
- 2nd:  greatest of all gnomish kings and a golden age.  One brown gnome stabbing another brown gnome then all hell breaks loos
- 3rd:  I am not.  Picture of a god tearing himself apart and forms the two gnomish races.  There is a split in the sky and the world appears as it is now with the hollow world
- 4th:  Meeting with bi-colored anvil with a grey gnome shaking hands with a gold gnome.

A female enters the room and she has Jet black hair and is named Gordy Shumway.  Fluffanutta has been missing for 5 months now and no one knows where he is.  The wizard is the only one that can make the potion that us used by our world.  This wizard needs the herbs for the potion and we also need to recover the wizard.
- Gordy tells us that Fluffanutta went into the forest and has not been seen for 5 months.
- the reward is 500 mithral pieces for the safe return of the wizard.
- We learn that Fluffanutta went to the forest with his friend Sildar Hallweather (male) and they both has been missing.  The wizard and his friend went into the forest to look for The Forge of Spells in the town of Phandalin.  No one has communicated with the town and no one knows what has happened.
- Baby's Breath, Queen Anne's Lace, and beats [phat, dope beats are the best kind, the kind Dr Dre makes] are the main ingredients for this spell.
- We are warned that the majority of the races are gold Gnome 40%, Genesi 25%, other races 10%

Day 5:  noon

We leave the tower and we head to the forest.  The trip will take us two weeks from the main road.  The travel is acceptable and nothing happens.  We break for the day.

Day 5:  2nd Watch:

During the night Firebeard and Alton all manage to pass their perception checks.  The 2nd watch hears a buzzing coming from the forest.  The swarm comes after me and deals some serious damage.
- i cast Wrath of the Storm as a reaction and use the channel divinity for maximum lightning damage.
- Firebeard; casts with his axe and deals some serious damage.  He can tell that we are being swarmed by tiny little gears and machines.  He can tell that the melee attack is not doing much damage
- Most of the party wakes on the first call and the rest comes awake when my thunderous boom comes up
- Slickback; attacks the swarm but does not very much damage
- Alton; moves to advantage to do an unarmed strike
- evil; The swarm manages to hit me and drop me to zero.
- I make my save but i have been dropped to zero
- Firebeard; he hits and discovers that the AC is 12
- Slickback; takes a flurry swing and hits twice and destroys the swarm
- Alton; draws weapon and tries to fend off the sward that is attacking my near-lifeless body but misses
- Aggadah; casts his lightning breath in his own square and manages to damage both the swarm and DuTamn's creature
- evil; the one on my near dead form leaves me and starts attacking kevin
- I fail my death save meaning that i have 1 dead and 1 alive
- DuTamn; uses his paladin Lay on Hands for 2 HP and stabilizes me
- Aggadah; he uses his lightning and hits the swarm
- i have to cast Cure Wounds on myself for a minor restoration
- Veshna; takes out a swarm near him
- Firebeard; strikes at the one on Aggadah but does not deal damage
- DuTamn; casts Shield of Faith for an extra +2 AC
- Aggadah; casts shocking grasp for some minor damage
- i cast Sacred Flame on the swarm but miss as the swarm makes its Dex save
- Veshna; managed to destroy the swarm with a fireball

Day 9;  197 days left;  Morning (Ches 8, Year 498 AF)

We get to The Purple River and see a very well maintained road.  The river is purple in color roughly 1/2 mile wide and there is a bridge that crosses.  There are boats in the water that are moving in both directions.  It appears that the river is moving in both directions.
The river is also well travelled.  The stones on the south side of the river are gray as the gnomes are also more gray.  The farms and the gnomes all appear to be the same.

We meet a gray gnome on the road named Farmer.  He tells us that we are on the right road.  We travel for several hours and we reach the edge of the forest.  There is a loop road that surrounds the forest.
We discover a sign that says the town of Phandalin is a 10 day.  We decide to take time to travel the main road.  There are other people on the road as we travel.  As we are traveling we hear a high pitched male scream from the forest.  When we hear the scream we are the only ones on the road.
- Aggadah uses is bardic inspiration on Firebeard for extra damage
- i cast Bless on DuTamn, Firebeard, and Slickback for extra attack bonus and save bonus
- The screaming is coming from the pinto colored unicorn.  It comes running out of the forest and runs past us
- evil; An ogre comes running out of the forest with a weapon in hand
- Firebeard; was holding his action and hits with a hand axe
- Aggadah; casts and tries to force the creature away but the ogre made his save
- Veshna casts entangle
- evil; tries to hit with flurry but only hits once.
- Kaminari cast Guided Bolt and manage to his with some serious damage
- Slickback; tries to attack with the advantage but misses
- Alton; manages to drop the ogre
When we take time to speak with the Unicorn we learn that this creature is a Chronocorn named Sir Timothy Von Funkenstein.  It is getting dark and this is where we are going to camp.  The Chronocorn says that he will stay with us for the night.  As we are talking Sir Timothy asks to smell us as one of us does not completely smell like an outworlder.  It turns out that Veshna is the one that is half inworlder.  Alton takes time to search the Ogre.
- pouch with coins (7 EP) (1 each)

We move the ogre body off the main road roughly 100 yards.  We take an hour to walk down the road so that we are clear of the exit.  We decide to continue on down the road to the city. We have another 10 days until we get to the city.  As we travel the forest gets closer or farther from the road.  Sometimes the road is 1/2 miles from the forest and sometimes the forest crosses the road.  On our travels we manage to pass a set of Genesi traders.  They don't treat us badly but they make a point of telling us that we are outworlders.  The Genesi told us that they have traveled through multiple planes but are looking for something

In our travels and our talk we learn that Sir Timothy game himself his own name.  He is not from a royal family or anything else.

Day 10;  196 days left;  Evening (Ches 9, Year 498 AF)

As we are moving on the road we attacked by fignihey.  In addition some of the there is nore the weeerclu.  There are several rounded ones and a nlagy.  One is a cmall our one. [I really have no idea what these past few sentences say. I would accuse Tom of drinking, but I know he doesn't. I really can't imagine him with his filter completely lowered because of alcohol.]
- Aggadah killed this
- Kam move up and strike but miss soooo badly that i have granted the opponent advantage
- evil; strikes me but my rebuke takes it out
- We take times to search all their piles but their gears all break apart.
Firebeard takes time to gather the good gears that weigh 2 oz.  As we are searching, Timothy tells us that these creatures are Modrons and they are hiding on the planet.  These have escaped the hive mind and need to be recaptured.

We all get 167 in EXP
The next game is 4/16 for group then for

IDEAS FOR SKETCH:

THE INN:
THE TOWER:
THE BRIDGE:

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