Session 5 - Rise of the Vigilant Lost
originally untitled, so I made one
DM: Ted
Location:
May 21, 2016
DM: Ted
Location:
May 21, 2016
Tom (Human male) (Kaminari "Kam" Arashi)
Kenneth (DuTamn)
Kevin (Halfling male) (Alton)
Steven (Blue Dragonborn male) (Aggadah Drachedandion)
Johnnie (Human male) (Kolgrand Firebeard)
Randall (Orc female) (Veshna)
Ted (Human male) (A Phoenix Acolyte Named Slickback)
After finishing a short rest we take the trail to the
north. Firebeard is able to spot a snare in
the middle of the trail. The trail is
too narrow for us to walk side by side.
As we continue along Firebeard trips and misses his dex save and falls into
a pit taking a few points of damage.
Timmy!!
PREVIOUS
[This was left blank, so I will fill in]
The party chooses their destiny and becomes members of the Vigilant Lost. Reach Phandalin in the Forest of DOOOM!! and find out that Fluffanutta and his companions have gone missing. They gain many leads in Phandalin and oddly enough all are west further along the Triboar Trail.
CURRENT
Day 25; 180 days left; noon; Left at the Village of Phandalin (Ches 24, Year 498 AF)
After an hour or five miles we see a cave. There is water near the cave. We take time to walk to the cave. There is a stream coming out of one side of
the cavern. There are some creatures
inside the cavern that appear to be goblins.
- Firebeard; runs in
an attacks twice
- Firebeard; attacks but misses this time
- Veshna; takes time to sneak up and look in side
- Kaminari take time to position myself at the entrance with a
good vantage of the area
- Aggadah; hits with a lightning and kills him
- Aggadah; strikes again and misses
- Veshna; fireball at the last goblin and crits for the
death kill
After the goblins are killed we take time to loot the
bodies but nothing impressive. There is
no money or any other items. The cavern
take a turn and then a few uneven stones lead up to a small dank chamber. There are two other branches one to the left and
one to the right and straight ahead. To
the right there are a bunch of wolves.
There appear to be three or four and they are chained to
the ground.
They are awake and they are snarling and growling. There appears to a hole in the ceiling. When the wolves are pulling on their chains
they sound like they are tearing out of the wall.
- evil; one of the wolves tears from the wall and he
looks bigger than the rest of them. He
attacks Firebeard but does not manage to trip him
- Aggadah; casts dancing lights and we can now see in the
cavern
- i heal Firebeard and then move into the cave entrance
- Slickback; fire bends and launches Fang of the Fire Snake at
the dire wolf
- evil; one of the other wolves yanks on their chain and
pulls free
- Veshna; casts fireball and engulfs the dire wolf
- evil; attacks Aggadah and trips him
- Aggadah; casts witch bolt on the wolf in front of him
- i cast spiritual weapon and attack the wolf for minor
damage
- Veshna; he still burns the dire wolf with his fire and
deals minor damage
- Alton; kills one with his strike
- Aggadah; uses the witch bolt and strikes again for
minimum damage and kills the dire wolf
- I strike with my spiritual hammer and with my crossbow
for the kill At the back of the cavern there is a fissure that leads to a
chimney that is most likely a dump from above.
The thought is to get Alton to climb the chimney but he declines. Before the party moves on, Firebeard takes the
jaw bone of the dire wolf. [Does Firebeard still have this? This would make an excellent trophy.]
Farther down the tunnel there is a branch to the left
with natural steps that lead up. The
ramp is very steep and difficult terrain.
As Firebeard takes his first steps he manages to collapse. The damage is such that we can not go this
route. It appears that this cavern will
continue to collapse if we try to go up.
As we turn the corner we hear a tone of goblin that
sounds like surprise or exertion. Veshna moves around the corner and there is a bridge that runs over the cavern. We can hear only one of the goblins. The bridge is about 20 feet above the
bridge. We decide to move quietly around
the corner and under the bridge.
As we start to round the corner we hear the roaring of
water. Kaminari, Slickback, and Aggadah manage to
dive into the surrounding tunnel and avoid the tunnel. The rest are rushed down the tunnel and
knocked prone.
I take time to run around the corner and cast light on my
mace. There is nothing on the
bridge. The rest of the party is getting
up and coming down the hallway. There
are 4 of at the front. I take time and
make it to the bridge. I take time to
pass off the Bag of Holding to Aggadah. Aggadah jumps onto the bridge with a massive jump and is standing in
front of a goblin. The rest of the party
is flushed down the cavern.
I take time to stand and sheath my mace and draw my
crossbow. I am going to get back to the
rest of the party. It seems that this is
the only weapon that they have for us. DuTamn makes it to past the bridge and there are two tunnels, one
splits to the left and one to the right.
It appear like there were two retaining walls that were holding water
back. The two walls have been removed
and there are only small pools. There is
a water fall coming out of the wall.
There is a small escarpment that is only about 5 feet
tall at the back of the water cavern.
There are several goblins that are on the embankment.
- Firebeard; comes under the bridge and throws his axe at the
closest goblin.
- I enchant a bolt with light and send it into the next
cavern. The view is for several other
goblins.
- Firebeard; runs past and pulls out his axe. He strikes a goblin and misses.
- Veshna; wild shapes into a panther and climbs up the
bridge.
- Slickback; jumps up the wall.
- Firebeard; throws another axe and shockingly misses
- Kam takes time to miss with my attack
- Slickback; manages the decapitate the goblin and deal damage
to me in the process.
- evil; manages to
hit Veshna for enough damage to push him out of panther form.
- Aggadah; goes to the steps and looks into the end of the
cavern.
There is another room with two columns.
- Alton; finally brings down the final goblin.
We take time to heal the rest of the party back to a good
point. When the rest of the party is
ready to go. As we enter the next room
there is a fire pit. I take the bolt
from the goblin even though it cant be used as a weapon it is still a light
stick.
Alton moves into the other room and there is something
hiding behind the columns and the fire.
The creature appears to be a dog like creature. As we enter the room we are attacked by
several goblins that spring up from behind crates.
- i enter the room and fire/miss at the nearest goblin.
- Slickback; able to hit but not a kill
- Firebeard; strike but no hit
- evil1; a bugbear
with hide armor, a battle axe, and a shield charges at Firebeard
- evil2; another bugbear with a morning star
- Aggadah; casts Thunderwave and deals some serious damage
to the evil1 and minor damage to evil2
- evil wolf; is a dire wolf and he charges at me but misses
- Veshna; changes to wolf and charges at the evil1
- Alton; strikes the closest goblin for kill
- i cast spiritual hammer at the farthest goblins but
miss
- Slickback; strikes at the goblin and kill shot
- Firebeard; he tries to get between the bugbear and Aggadah
- evil wolf; strikes at me but also takes damage from my
channel divinity wrath of the storm
- evil; strikes at Slickback but no damage
- i strike using Guiding Bolt but miss the target
completely
- evil wolf; strikes at Kaminari for minor damage but does not
trip me
- DuTamn; strikes at the evil2 and brings him down
- Alton; is still not able to kill
- i strike at the evil wolf with my mace and hammer but
miss both times
- Firebeard; manages to take town the last of the creatures.
The battle is over and we all take time to heal. There are a few of the party that need to
heal some of us. There is still a path
that connects to the bridge that we have not take yet. There is a path that leads up. The crates have the markings the The Thesela
Wagon Concern. This is the group that
said that their wagon has been robbed.
- Chest that is locked
- 595 CP (85
each)
- 35 EP (5
each)
- Jade frog
statue
- Battle axe with a single rune
- 3 healing potions
- Alton took
one of the potions
- 2 are with
me
- 3 Wheels of Cheese
- Cheese Plate
- Cheese Board
- five buttons
on the board.
- Firebeard pressed buttons 1, 2, 3 but only button 1 made a wheel of cheese
We take off for the next tunnel but without out a short
rest. I am still good with hit points
but i have lost some of my rebuke abilities.
As we cross the bridge and turn the corner we see a goblin him at the
edge of the ledge we come into a larger room.
It appears that the gnome prisoner is the one that was Fluffanuttas
friend.
The Goblin tells us that we have to kill the Bugbear in
the other
room, the one with the battle axe. As we are walking into the room
we tell the goblin that we have already killed the
bugbear. At this the goblins strike out
with arrows and only manage to graze Firebeard.
The gnome prisoner only falls 10 feet to the ground but
he is not moving.
- Slickback; swings but does not kill
- i cast Sacred Flame at the evil next to me and deal
some good damage but no kill
- evil; misses an attack at Firebeard
- Slickback; strikes at the goblin on the hill as after using a
luck point he drop him with a natural 20
- Veshna; misses with his flame strike
- Aggadah; strikes at the goblin with lightning strike and
deals some serious damage
- Slickback; drops the goblin in front of him
- DuTamn; moves to the hurt gnome and uses a healing kit
to stabilize him.
- i take time to move and drop the last goblin Once the
Goblins are dead we take time to use a healing hit on Sildar.
Veshna also uses his last goodberry. Sildar tells us that he was traveling with
another person but they were taken in separate directions. The other guy was just a guard so not really
a reason to look for him. We take the
time to gather the rest of the bodies at the ending of the scree pit. When we search the main goblin and find the
other
- 7 EP pieces (1 each)
- 3 EP teeth
- 35 TN tin pieces (5 each)
- bag in the corner that is most likely Sildar's gear
We take time to search the cavern but decide to leave the
crates and just inform the other where they can find their stuff. Sildar tells is that he believes that
Fluffanutta has been take back to Cragmaw Castle along with the other captives.
Day 25; 180 days
left; 8 at night; On the Western trail. (Ches 24, Year 498 AF)
We arrive back at the Stone Hill Inn and the owner of the
crates decides to grant us use of a cart to go and retrieve her goods for a
small reward.
Cragmaw Castle
2 lb elbow
melt stick butter then spoon full flower heat milk to
size.2 lp extra sharp cheddar
IDEAS FOR SKETCH:
CAVE ENTRANCE WITH STREAM
CAVE IN AT TUNNEL
CAVERN AND BRIDGE AND WATER
GOBLINS BEHIND THE CRATES
GNOME PRISONER AT CLIFF
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