Things That Have Died/or Been Saved (through session 12)
Things that we have killed
Animated Platemail - session 2
Bugbears - session 4, session 5, session 9, session 10, session 11 (twice)
Bullywogs - session 1, session 2
Clockwork Abomination - session 12
Doppelganger - session 9 [drow]
Dragon, Green (young) - session 7 [Not actually killed, but driven away]
Drow - session 11
Flame Skull - session 12
Frog, Giant - session 2
Ghast - session 10
Ghoul - session 10 (thrice)
Goblins - session 5, session 9
Grick - session 9
Hobgoblin - session 9
Humanoids - session 1 (shadowless people), session 2 (evil guards, humans[4]), session 6 (necromancer)
Modrons - session 3
Ochre Jelly - session 11
Ogre - session 3, session 4, session 6
Orc - session 6
Owlbear - session 4 (twice), session 9
Scarecrows - session 1
Shrieking Mushrooms - session 1, session 2
Skeleton - session 6, session 10
Spectator - session 2, session 12
Specter - session 12
Spider, Giant - session 11
Stirge - session 10
Swarm, gear - session 3
Wight - session 7
Wolf - session 5, session 9
Wolf, Dire - session 5
Wraith - session 12
Zombie - session 6, session 7, session 12
Zombie, Large - session 6
Zombie, Plant - session 7
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People we saved (or didn't kill)
Banshee - session 6 (exchanged a comb for info)Fluffanutta - session 9 (rescued from Cragmaw Castle)
Humanoid - session 2 (left a evil guard tied up in a cave)
Sildar - session 5 (traveling companion of Fluffanutta)
Silverclaw - session 2 (a tax collector and his guards from Bullywogs)
Sir Timothy von Funkenstein - session 3 (a chromocorn)
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Almost Dead - (by whom)
A (random title) Named Slickback [2] - session 2 (evil NPC), session 2 [again] (evil NPC)
Aggadath [6] - session 2 (evil NPC), session 2 [again] (evil NPC), session 2 [a third time] (a door), session 6 (necromancer), session 10 (skeletons), session 11 (drow), session 12 (ceiling), session 12 [again] flaming skull
Alton [1] - session 11 (ochre jelly), session 12 (wraith)
Firebeard [1] - session 4 (owl bear)
Kaminari [4] - session 2 (Firebeard), session 2 [again] (a door), session 2 [a third time] (bullywog), session 3 (gear swarm)
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